Available for freelance & remote work
Source 2 · Unity · Unreal Engine 5

Denis Melikhov Level Designer

I design immersive game levels and gameplay experiences. Specialized in Source 2 (CS2, Dota 2, Deadlock), Unity and Unreal Engine 5 — with Python, C# and C++.

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3Game engines
6+Shipped projects
5Programming languages
RemoteRemote · Worldwide
About

Level designer who ships playable, polished worlds

I am Denis Melikhov, a level designer and game developer based in France. I turn ideas into playable levels — from competitive Source 2 maps to narrative environments in Unity and Unreal Engine 5.

My workflow covers the full pipeline: greyboxing and layout, scripting in C#/C++/Python, 3D environment art, lighting, and performance optimization. I work remotely with studios and indie teams worldwide.

Let’s work together
Services

What I can build for you

Freelance game development services — from a single level to a full gameplay vertical slice.

Level Design

Competitive and narrative levels for Source 2, Unity and Unreal Engine 5 — from greybox and layout to final art.

Gameplay Prototyping

Rapid playable prototypes: mechanics, systems and game feel built with Blueprints, C# and C++.

3D Environment Art

Modular environments, PBR texturing, atmospheric lighting (Lumen / baked) and asset optimization.

Tools & Automation

Custom Python / C# editor tools, pipelines and automation that speed up your whole team.

Performance Optimization

Profiling and optimization: occlusion culling, LODs, draw calls, memory and frame budget.

Remote Collaboration

Reliable outsourcing with clear documentation, a clean Git workflow and on-time delivery.

Stack

Skills & technologies

Source Engine 2
Unity
Unreal Engine 5
Level Design
Game Design
Python
C#
C++
3D Modeling
SQL / MySQL
React / TypeScript
Git / Versioning
Portfolio

Selected projects

A selection of game and software projects.

Urban Marginal — Unity Level Design

Urban Marginal — Unity Level Design

Urban level design in Unity: greyboxing, baked lighting, occlusion-culling optimization and C# scripting.

UnityC#URPProBuilder
Transition Energy — Unreal Engine 5

Transition Energy — Unreal Engine 5

UE5 gameplay prototype: Blueprints, modular levels, Lumen, Nanite and C++ scripting.

Unreal Engine 5BlueprintsC++Nanite
Hogwarts — 3D Environment Design

Hogwarts — 3D Environment Design

3D reconstruction of Hogwarts: Blender modeling, PBR texturing and atmospheric lighting.

BlenderUnity3DPBR
Atelier Médiatek — Symfony Full-Stack

Atelier Médiatek — Symfony Full-Stack

Training-management app: REST API, JWT auth, React interface and a MySQL database.

PHPSymfonyReactMySQL
Software & Full-Stack

Software & Full-Stack

Insights

Game dev & level design blog

Articles on level design, Source 2, Unity, Unreal Engine and game programming.

Get in touch

Have a game project in mind?

Tell me about your level, prototype or environment. I usually reply within 24 hours.