Level Design
Competitive and narrative levels for Source 2, Unity and Unreal Engine 5 — from greybox and layout to final art.
I design immersive game levels and gameplay experiences. Specialized in Source 2 (CS2, Dota 2, Deadlock), Unity and Unreal Engine 5 — with Python, C# and C++.
I am Denis Melikhov, a level designer and game developer based in France. I turn ideas into playable levels — from competitive Source 2 maps to narrative environments in Unity and Unreal Engine 5.
My workflow covers the full pipeline: greyboxing and layout, scripting in C#/C++/Python, 3D environment art, lighting, and performance optimization. I work remotely with studios and indie teams worldwide.
Let’s work togetherFreelance game development services — from a single level to a full gameplay vertical slice.
Competitive and narrative levels for Source 2, Unity and Unreal Engine 5 — from greybox and layout to final art.
Rapid playable prototypes: mechanics, systems and game feel built with Blueprints, C# and C++.
Modular environments, PBR texturing, atmospheric lighting (Lumen / baked) and asset optimization.
Custom Python / C# editor tools, pipelines and automation that speed up your whole team.
Profiling and optimization: occlusion culling, LODs, draw calls, memory and frame budget.
Reliable outsourcing with clear documentation, a clean Git workflow and on-time delivery.
A selection of game and software projects.

Urban level design in Unity: greyboxing, baked lighting, occlusion-culling optimization and C# scripting.

UE5 gameplay prototype: Blueprints, modular levels, Lumen, Nanite and C++ scripting.

3D reconstruction of Hogwarts: Blender modeling, PBR texturing and atmospheric lighting.

Training-management app: REST API, JWT auth, React interface and a MySQL database.
API integration, database optimization and agile teamwork.
Read more: Internship 1 — Web DevelopmentWeb app development, unit testing and technical documentation.
Read more: Internship 2 — Full-Stack AppDesign and deployment of IT services with operational documentation.
Read more: E5 — Support & Service DeliveryArticles on level design, Source 2, Unity, Unreal Engine and game programming.
Source Engine 2 represents a major leap in level design capabilities. The Hammer Editor, Valve's proprietary tool, allows designers to creat...
Read articleUnity offers a versatile platform for level design across multiple genres. From mobile games to AAA titles, understanding core principles is...
Read articlePython is an invaluable tool for game developers, even though it's rarely used for game logic itself. Automation Automate repetitive tas...
Read articleTell me about your level, prototype or environment. I usually reply within 24 hours.